Using drone swarms with manoeuvre units
FFI-Report
2024
About the publication
Report number
24/01710
ISBN
978-82-464-3 558-9
Format
PDF-document
Size
22.6 MB
Language
English
We have examined the use of drone swarms in support of mechanized units at low tactical
level. This has primarily been done through simulations. We have used the same interface for
controlling the swarm in the simulator, as we use for controlling the swarm in the real world. The
drones in our swarm are small drones of less than 10 kg, with a range of no more than 10 km.
We have had up to 40 drones available simultaneously in the simulator.
The purpose of our experiments have been twofold. On one hand, we want to see how a swarm
can be used to assist a mechanized unit. This includes issues like what tasks the swarm could
and should perform, and how a commander or battle captain best can use the information
gathered by the swarm. On the other hand, we also want to improve our interface for controlling
the swarm, and look at the role of the swarm operator (or operators).
It is clear that a drone swarm, or even single drones, will help increase the Situational Awareness
(SA) of the platoon or company commander. Having eyes in the sky enables us to look at
areas behind terrain or other obstacles without exposing units to possible enemy direct fire. A
swarm increases the SA beyond that of single drones, not only because there are more sensors
available, but because a swarm operates in a smarter way than a group of individual drones.
Screening an area with a swarm lets you detect enemies well before they get within line of sight.
Sending a swarm out in front of the unit will let you know with decent certainty whether or not
the area is safe to enter, and much faster than by scouting the area on foot.
Since a swarm of small drones can cover a large area up to around 10 km away in a relatively
short time, many possible targets may be detected. It is imperative that the drones have some
sort of automatic detection / image recognition, as it is impossible for a drone operator to
continuously watch the video stream from every drone in the swarm. Nevertheless, the operator
is likely needed to verify or reject possible observations, both since hot spots in the terrain may
register as a person or a vehicle, and because distinction between civilians and enemies so far
is better done by an operator than a machine. In a conflict with many enemies, a swarm will
detect many targets. This results in a need for means to destroy these targets, preferably without
exposing own units. This can be done by various types of indirect fire, or by attack drones which
may or may not be part of the swarm.
In addition to detecting enemies, SA is also about knowing where the enemy is not. A drone
swarm can cover a large area relatively fast, and what area has been covered is important data,
even with no detections. It is still important to note that some targets may be too well hidden to
be detected, especially in dense vegetation, so an understanding of the terrain is also important.
In our experiments, few players have participated both on Blue and Red side. To better understand
how a swarm best can be used in real settings and larger operations, experiments with more
units, and thus more players, are needed.
The simulations have provided valuable feedback on how to improve the interface for the swarm
operator. During our work, the interface has been continuously changed and enhanced. Since
the same interface is used for controlling drones in the real world, these changes have also been
tested during live exercises. Using experiments to improve both the interface and the way the
operator works, has proven very valuable.